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Orianna: where the Ball lives in every fight phase

Ball position is the entire champion. Four phases, four default placements, and the one mistake that loses the teamfight before it starts.

MacroDiff editorial9 minUpdated August 26, 2026
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Orianna champion portraitOriannaOpen the champion page

01Poke phase: Ball forward, body back

The Ball is your threat range, not your standing position. Keeping it forward while you stand behind the wave is what lets you contest space without being the closest target.

02Setup phase: Ball on the engager

Once someone on your team is committed to starting the fight, the Ball belongs on them before they move. Chasing them with it after they dash is the most common way the Shockwave lands on nothing.

03Fight phase: Ball on the second-line

After the opening, the Ball's job is shielding and zone denial rather than another pull. Park it on whoever is actually taking damage.

04The mistake: holding Shockwave for a better angle

A two-target Shockwave cast now is worth more than a theoretical four-target one cast never. Fights resolve faster than the angle improves.

Community content. MacroDiff does not verify in-game results, and an unverified author is never presented as a verified one.

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