Thresh lantern geometry you can repeat
Lantern saves are not reaction speed. They are a small set of positions you can practise until the throw is automatic.
A lantern landing on your carry still requires them to turn and click it. One thrown slightly behind their escape path is already in the direction they are running, which removes the turn entirely.
Over a wall, the lantern is a free escape for two people. Position on the wall before the fight commits so the throw exists as an option; deciding to walk there mid-fight is already too late.
If the carry is already dead on the next cast, the lantern only feeds a second kill. Flay the pursuer instead and accept the trade. Knowing which of the two you are doing before the fight starts is the whole skill.
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