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Champions
Lee Sin splash art
JungleADModerate

the Blind Monk

Lee Sin

A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland...

Item builderSmart Draft

2/3

Engage

2/3

Peel

1/3

Scaling

2/3

CC

AbilitiesRecommended buildMatchupsGuides

KIT READ

Abilities

Ability text as Riot writes it, in both languages.

Q

Sonic Wave / Resonating Strike

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

W

Safeguard / Iron Will

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

E

Tempest / Cripple

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

R

Dragon's Rage

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Recommended build

Item builder
1Doran's Blade
2Sundered Sky
3Sterak's Gage
4Death's Dance

Skill order

Q → W → E

Runes

Conqueror · Triumph

Summoner spells

Flash + Smite

Combos

Q1 → Q2 → E → auto

Standard gank

Resonating Strike first so Tempest lands inside the slow window.

Ward → W → Q1 → Q2

Ward hop entry

Ward-jump keeps Q available for the exit instead of the entry.

Q1 → Flash → R

Insec kick

Flash behind the target mid-dash to kick them into your team.

Strong into

Sejuani champion portraitSejuaniEarly tempo decides it: Lee Sin must convert the first three clears before Sejuani scales.

Best with

Ahri champion portraitAhriRenekton champion portraitRenektonLeona champion portraitLeonaTwo engages that do not overlap: Leona holds the target, Lee Sin picks where it ends up. The Insec pattern needs a stun it does not have to land itself.

COMMUNITY LAYER

Matchup notes

Full guide template ready for live data

Champion

Lee Sin first clear: when tempo beats the gank

Every early gank costs clear time. Here is the arithmetic for deciding whether the gank is actually worth more than finishing the camp rotation.

Read guide

MacroDiff editorial · 7 min

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